Mayank Patel
Feb 4, 2022
5 min read
Last updated Jun 21, 2024
Do you what is the difference between Wireframe, Prototype, and Mockup? So many of us consider all these phenomena the same, but that is wrong. Each terminology has its own significance. Also, in UI/UX designing world, these terms are frequently used.
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Also, if you are looking to be a great UI/UX developer, you must have transparent knowledge about the difference between Wireframe, Prototype, and Mockup.
As we know, the development of any product depends on its design. And creative team makes designs in various stages so that they could meet clients’ expectations.
Here the ultimate aim is to win the client’s confidence by giving him an idea about the product’s look and feel in advance. For example, a company is given a task to develop an Education Application.
At the very first stage, designers build Wireframe, Mockups, and Prototypes. It helps the client to get an idea about the complete appearance and flexibility of the application in advance. Further, he can also make the required corrections at this stage.
However, people use these terms interchangeably, and this leads the confusion. The purpose of all these elements is the same but has a unique role in product development.
In this competitive world, you must have the right understanding, and it further enhances your professionalism. So, let’s know about Wireframe vs. Mockup vs. Prototype. And next time, you should use the right word for the right job.
Before knowing their differences, firstly we should understand each one of them individually. Also, the individual definition will strengthen the fundamentals of UI/UX designers.
1. Wireframe: A wireframe is a rough representation of an application. It helps build a layout and outline structure of the end product following the requirement document. Also, a wireframe visualizes the concepts running in the client’s mind.
2. Mockup: Mockups come under high-fidelity design as they represent the entire functions of an application. They are different from Wireframes because they are more like an end product.
3. Prototype: So far, we have understood the wireframe and Mockup. Now we need to understand what a Prototype is? And how is Prototype different from Wireframe & Mockup?
We have stated earlier, that a wireframe is the blueprint of an application, and it enables the team to make decisions during development. Further, it reduces the risk factor by giving time to think and resonate the entire concept. Corporates create wireframes before going for development because
Offers interaction: A wireframe contains the idea of a project, and its representation strikes one’s mind quickly. It means the whole team gets a picture of the product merely by seeing the wireframe. Further, they can raise doubts, feasibility issues, etc. at this stage.
Easy to develop: Building a wireframe is the simplest job. You can even use your pen and paper to design the wireframe. A wireframe intends to deliver the whole concept and flow of a project.
Minimal cost: As the development of the wireframe takes the least time, its cost is extremely minimal. And when you use free wireframe tools, the cost becomes negligible.
Mockups are the upgraded version of Wireframes. It has its own significance. Here are the specific reasons that explain the need for Mockup. Advantages of Mockup include:
Contains detailed information: Mockups are potentially rich with all the components and look like a finished product. Also, they contain detailed information on every screen including minute details.
Gives clear vision to investors & stakeholders: Merely by seeing the Mockups, all the stakeholders, clients, and investors get a clear vision of the end product. Also, they get the look and feel of the end product.
Easy to develop and saves cost: Mockups are easy to develop using any UI designing tool. Further, it saves costs because clients can share their feedback here only. If they make changes during real-time development, costs increase.
With the above-written content, you must have understood that prototypes deliver a more realistic experience to the clients. Benefits of implementing prototypes include:
Better User Experience: User experience holds a strong place in software development. With prototyping, we get an opportunity to validate the same. From here, one can analyze whether the product is meeting the expectation or not?
Helps to find potential issues: As prototype contains more UI, thus allowing you to explore the UI from the ground level. Further, it encourages the team to come up with a better user experience approach.
Seek client’s attention: As compared to Wireframes and Mockups, Prototypes are more interactive and closer to the finished product, hence they get the client’s attention quickly. It also allows them to experience the application personally and share their feedback.
Features | Wireframe | Mockup | Prototype |
Meaning | It is a basic visual guide that represents the rough framework of a website or app. | It’s highly-accurate and static design represents the final appearance of the product. | It is an interactive model that replicates the user experience and functionality of the final product. |
Purpose | Wireframe’s purpose is to outline structure, layout, and basic elements without detailing design or functionality. | It provides a realistic visual representation of different types of product designs. | It is used to simulate and test the user experience, flow, and functionality. |
Level of Detail | Low because it focuses on layout and structure, typically in grayscale with simple lines and boxes. | Medium to High as it includes colors, fonts, images, and detailed design elements. | High because it includes interactivity, animations, and user interactions. |
Tools Used | Sketch, Balsamiq, Axure RP, Adobe XD, and many more. | Adobe Photoshop, Sketch, Figma, InVision, etc. | Axure RP, InVision, Figma, Adobe XD, Proto.io, and many more. |
Interactivity | None because it comes with static representation and no clickable elements. | From none to minimal because it is static but it has the potential for basic navigation links. | It is fully interactive as it can mimic the final product's behavior. |
Collaborators | UX designers, developers, and project managers. | UI designers, stakeholders, and clients. | UX designers, developers, testers, and end-users. |
Stage of Development | It is a part of the early stage as it can be used during the initial brainstorming and planning phase. | It is a Mid-stage that can be used during the design phase to finalize the visual appearance. | It is used during the development phase to test and refine functionality and user experience. |
Feedback Type | Structural and layout feedback. | Visual design feedback. | Functional and usability feedback. |
Cost & Time | Low cost and quick to produce. | Average cost and time. | High cost and time due to complexity. |
Examples | Wireframes of webpage layouts, and app screens with placeholders for content. | Detailed static images of webpages or app screens with final design elements. | Clickable and interactive versions of the product with navigable features. |
Wireframes, mockups, and prototypes are some of the most important tools that can be used for the designing process and each is used for various purposes.
So, guys, we have individually mentioned each of the terminologies in detail. We hope now you will be able to understand the primary difference between the wireframe prototype and mockup. Also, those who are interested in UI/UX field should keep this clarity for sure.
Additionally, we at Linearloop have the world’s best UI UX developers who have executed extremely challenging products within the deadline. If you are looking to software product development company in USA, we have the best.
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